Thursday, April 18, 2013


Journeyman is over and done and I'm moving some of the models I painted. Grab them now before they're gone!

I painted them up to a nice standard. I'm starting with Lylyth, looking frosty and cold! Help a brother out and buy my stuff!

Tuesday, April 9, 2013

Sunday, April 7, 2013

Circular Logic: My Experience with Circle Orboros

I have always loved Circle. It is without question my favorite Warmahordes faction. Werewolves, barbarians and their kin are just awesome.

I've never been very good with them, though. Honestly, Circle is very different from most other factions. So I want to simply post up some of the things I've learned over the last year. With the recent release of Morvahna the Dawnshadow, there are a lot of people coming into the druidic fold, maybe this can help!

Ok, these are super high on the list of priorities. Lots of people struggle with their use, but your enemies will know to kill these little suckers right away. First make sure you practice your deployment with them. There are tons of ways to setup your stones and the initial setup can make a huge difference.

This link is a great read on common stone formations. Play a few three turn games. Three turns is about as long as you should expect to be able to double teleport. After that, we've got assume that your opponent has killed one or both of your triangles.

Circle MUST abuse movement. If you don't, you'll find yourself losing a lot of games. Circle heavies and infantry is quite fragile. We can't stand toe to toe with many other factions, we've got to go in, hit hard and back out.

With a large triangle formation, I once charged Ghetorix into enemy infantry and cleared a few out. I was close to another rank of the enemy so I didn't want to stay there. I sprinted back 6" (Lightning Strikes), Warpath another 3" (Kromac) which placed him within the triangle formation. I then used the stones to teleport him another 6" back, placing Ghetorix 15" from the enemy line.

Ok, that's it for now. I'll move onto beasts next time. In the meantime, watch a champ play our faction:

Saturday, March 23, 2013

Why I Play Warmachine

Short answer: the tournament scene.

Long answer
I love competition. I find it wonderful to spend a few hours trying to out-think and out-play an opponent. Privateer Press just cares about the tournament scene and actively balances around that. The game is, without scenarios, bonkers over-the-top. With no scenarios, certain factions or lists will crush others. A lot like some other games we've played, it can get ugly.

Enter PP. The game needs some balancing. PP wanted to created THE tournament game. What did they do? They rewrote the rules to accomodate the tournament scene. They created scenarios that effectively comp the factions (Character Restrictions, etc). They tweak their official mission pack EVERY tournament season and fix what wasn't working. There is an actual official mission pack, hehe. Privateer CARES for their player base and it is just such a wonderful environment.

The community is a reflection of what PP has created. I've played and met people from up and down the east coast now, including a couple of players from Texas, some of the Dark Omen guys, players from Dragon's Den in Poughkeepsie and my own local group and most of them are simply amazing guys I'd hang out with anyway. People are people, I can't say that every player you ever meet will be amazing, but I've yet to meet someone I wouldn't play.

There's diversity within the player community. Most of the folk I've played with have several factions they play and most tournaments will see quite a few different factions show up. There will always be the ebb and flow that is natural with this sort of thing but you'll see quite a lot of stuff. In other words, you won't see power armor across the table all the time, hehe.

Painting all sorts of different models is fun. Coming from what is mainly a 40k background, painting a ton of flesh is fun. When I'm in the mood to hit up armor again, I can paint some of the warjacks or colossi. There are a lot of different things to paint.

I know some of you are 40k players and, more than just players, quite zealous about 40k. That's cool, I've got not issues with that. However, I will suggest that those of you who simply love tournament gaming to give WM a go.

WAIT, don't simply play a game or two. Play in a Steamroller. Play in two or three. See what you think after that. As much as I loved playing 40k in tournaments, the scene, the environment, the support from GW, just wasn't there. Don't get me wrong, the people are great, most have been, but I want to play to see who the better player is. 40k just can't do that. With WM, if I lost, it's usually because I just screwed up, got out-played. That's what I want in a competitive game.

Wednesday, February 13, 2013


Does this book make sense to anyone? I feel like all it does is illustrate how silly warfare from a bike is. The Dark Angels are riding bikes in a space station!? WTF?!

Have you all finished this book (I'm only halfway through)? Does it get better?